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courage, and encourages his followers to strike intelligently rather than
 
courage, and encourages his followers to strike intelligently rather than
 
ferociously.
 
ferociously.
  +
----
TOTEM BAN: Merlin's children may never kill birds of prey, or their spirits.
+
'''Totem ban''': Merlin's children may never kill birds of prey, or their spirits.
 
Even Wyrm-tainted raptors must be caught and purified if at all possible.
 
Even Wyrm-tainted raptors must be caught and purified if at all possible.
  +
Background cost: 4
+
'''Background cost''': 4
+ +3 to brawl vs. opponents larger than Merlin's child.
 
+ +2 to dodge vs. opponents larger than Merlin's child.
+
* +3 to brawl vs. opponents larger than Merlin's child.
 
* +2 to dodge vs. opponents larger than Merlin's child.
+ May call upon up to 3 Willpower points per story.
+
* May call upon up to 3 Willpower points per story.
NOTE: What is "larger?" Larger means, in a gross sense, a certain opponent is
 
  +
 
'''Note''': What is "larger?" Larger means, in a gross sense, a certain opponent is
 
physically larger than the child of Merlin. (e.g. a football linebacker vs. a
 
physically larger than the child of Merlin. (e.g. a football linebacker vs. a
 
ballerina would qualify, whereas two nerdy computer software engineers squaring
 
ballerina would qualify, whereas two nerdy computer software engineers squaring
 
off would not.) Questions may be directed to the totem wizard.
 
off would not.) Questions may be directed to the totem wizard.
  +
  +
{{totems}}

Revision as of 06:53, 30 October 2006

Merlin: Merlin is not the largest of hawks, but he is still swift and fierce. He is something of an underdog's champion among totems, counseling that the greatest in size is not always the greatest in spirit. Merlin responds well to courage, and encourages his followers to strike intelligently rather than ferociously.


Totem ban: Merlin's children may never kill birds of prey, or their spirits. Even Wyrm-tainted raptors must be caught and purified if at all possible.

Background cost: 4

  • +3 to brawl vs. opponents larger than Merlin's child.
  • +2 to dodge vs. opponents larger than Merlin's child.
  • May call upon up to 3 Willpower points per story.

Note: What is "larger?" Larger means, in a gross sense, a certain opponent is physically larger than the child of Merlin. (e.g. a football linebacker vs. a ballerina would qualify, whereas two nerdy computer software engineers squaring off would not.) Questions may be directed to the totem wizard.

Totems of the Garou
Totems of cunning: Alley Cat | Coyote | Cuckoo | Fox | Lady Luck | Magpie | Opossum | Rabbit | Raccoon | Whitewater
Totems of respect: Bison | Eagle | Falcon | Grandfather Thunder | Ice Wolf | Lion | Merlin | Moose | Mule | Osprey | Pegasus | Sphinx | Stag | Stallion | Swan
Totems of war: Bear | Black Unicorn | Bull | Cougar | Dog | Fenris | Flea | Griffin | Hummingbird | Panther | Rat | Triune Goddess | Weasel | Wendigo | Winter Manitous | Wolverine | Wyvern
Totems of wisdom: Centaur | Chimera | City Father | Cockroach | Dana | Dragonfly | Fog | Frog | Grandmother Tree | Otter | Owl | Peregrine | Phoebe | Salmon | Trout | Uktena | Unicorn | Wind Incarna | Winter Wolf