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* '''Supernatural''': Now you know what it feels like. (e.g. take aggravated damage from silver or mundane materials; take aggravated damage from sunlight; frenzy at the sight of fire; etc.) |
* '''Supernatural''': Now you know what it feels like. (e.g. take aggravated damage from silver or mundane materials; take aggravated damage from sunlight; frenzy at the sight of fire; etc.) |
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− | Alchemical consumables have a shelf-life, and do not last very long past their point of creation. Typically speaking, an alchemical consumable created outside of a ritual, on the fly, will last about a week per level of its creation. Consumables created with a ritual last about a month per level. Alchemical items that are not consumables (such as metal alloys) |
+ | Alchemical consumables have a shelf-life, and do not last very long past their point of creation. Typically speaking, an alchemical consumable created outside of a ritual, on the fly, will last about a week per level of its creation. Consumables created with a ritual last about a month per level. Alchemical items that are not consumables (such as metal alloys) that are not overtly magical last indefinitely. More overtly magical items decay as if they were enchanted (see Enchanting). |
== Conjuration == |
== Conjuration == |