For this Rite, a Theurge on the battlefield carves (or otherwise marks) an appropriate symbol into an item of significance, taking a full combat round to do so. For as long as he or she stands over the carved sign chanting the ritual verse, there is a chance that offensive Gifts of the enemy within earshot will be turned back upon the Gift-user.

Sample Tribal Variations: A Godi of Fenrir carves the rune Thurisaz into the root of a sapling and chants norse galdr in an eerie falsetto; A Silent Strider carves the heiroglyph Sa into sandstone and calls out in an ancient tongue; The Wendigo Angalkuq paints a representation of the foe on a small shield and sings in the language of her ancestors; a Fianna carves the glyph for 'fate' upside-down on a rowan-tree and recites in poetic verse.

System: The Garou must spend at least one point of Gnosis to enact the Rite. Success of the Rite depends on the Garou's carving (Intelligence) and chanting (Charisma). The level of Gift that can be affected is limited by the ritualist's rank. It may be increased by spending extra Gnosis above the first point, at a rate of one level per Gnosis spent to a total limit of the ritualist's skill (typically the highest Rite level known by the ritualist). At the GM's discretion it may be influenced by other factors such as the ritualist's experience, extra preparation, etc.

The ritual item may not be moved once the Rite has begun. Where it is not appropriate for the original Gift user to experience the effects of the Gift, this Rite may cancel the effect instead. For example, the Falling Touch could not be turned back upon an already prone foe, but the effect on the intended target could still be cancelled. If the ritualist is distracted or interrupted for any reason he or she may spend WP to continue chanting. If the ritualist is silenced, stops chanting or moves away from the carved symbol for any reason, the Rite ends.

Type: Battle Rite/Theurge

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