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There are not many restrictions on code by players. We ask that players avoid code which requires very large @dolists or use of iter() on very long lists, due to the imposition they place on the server. We ask that players try to write the most efficient code possible -- feel free to ask the coding wiz for advice in this department -- and that they do not duplicate code already found in the global commands, which is already optimized as much as possible.

We do ask that players avoid placing $-commands on their person, even if they are uselocked to themselves only; such commands cause the MUSH to search each of the player's attributes whenever a nonstandard string is typed by someone in that player's location. As might be imagined, this too puts an undue beating on the MUSH. For personal commands, make an object, @locked and @lock/use'd to you, and set INHERIT (and possibly DARK) and put it in your inventory. Again, feel free to ask the coding wiz if you have any questions at all.

The GarouMUSH News Files
Background: Gothic-Punk | Prophecy | Impergium | Curse | Delirium | Veil | DNA | Umbra
Customs: Litany | Childbirth | Children | Challenge | Packs
Spirit: Cosmology | Erebus | Spiritworld | Totems
Wolves: Behavior | Pelage | Reproduction | Physical | Society
Characters: Auspices | Breeds | Forms | Rank | Tribes | Others
Groups: University | King High School | Regan Hope Project | St. Uriel's | Wolf Woods | Hospital
Systems: Coding | Combat | Freebies | GM | Health | Languages | Pools | Stories | Weather
Other files: Books | Building | Caern | Concept | Credits | Geography | Mailing Lists | Newbie | OOC Resources | Roleplaying | Wizards
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