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Spirits break down into several categories :-
 
Spirits break down into several categories :-
 
'''Ephemera''' - Not really spirits, more spirit. The primordial soup of the umbra, the warp and the weft of it. The materia from which it is made. Spirits without Gnosis drift into slumber and become ephemera.
 
   
 
'''Gafflings''' – Basic, small little spirits. Talking to them is often a complete waste of time, though GMs always seem very keen on running it. They can be sort-of-clever, but have no individuality.
 
'''Gafflings''' – Basic, small little spirits. Talking to them is often a complete waste of time, though GMs always seem very keen on running it. They can be sort-of-clever, but have no individuality.
   
 
'''Jagglings''' – Anything bigger than a Gaffling and smaller than an Incarna – i.e. most things that are actually interesting. Pack totems, most Banes worth hacking at, evil things that go bump in the night – all Jagglings.
 
'''Jagglings''' – Anything bigger than a Gaffling and smaller than an Incarna – i.e. most things that are actually interesting. Pack totems, most Banes worth hacking at, evil things that go bump in the night – all Jagglings.
 
'''Englings''' - Tasty snacks dispatched by Gaia to feed whoever slays them. Prey animals, often in the form of a Stag (in the wild, anyway - Urban Englings can be quite different).
 
   
 
'''Incarnae''' – Pegasus. Unicorn. The one, the only. Meeting an Incarna is a once-in-a-lifetime experience for most Garou, and they usually need new trousers afterwards.
 
'''Incarnae''' – Pegasus. Unicorn. The one, the only. Meeting an Incarna is a once-in-a-lifetime experience for most Garou, and they usually need new trousers afterwards.
   
'''Celestines''' – Gaia (biggest), the Wyrm, the Weaver. You’re not going to get to meet these, in all likelihood, but the writers of WW books always like to include them, presumably because they were big fans of Babar the Elephant as children.
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'''Celestines'' – Gaia (biggest), the Wyrm, the Weaver. You’re not going to get to meet these, in all likelihood, but the writers of WW books always like to include them, presumably because they were big fans of Babar the Elephant as children.
   
 
'''Emanations''' – In realms, there are many things that aren’t spirits – wolves in Wolfhome, soldiers in the Battle Realm. Things that are the stuff of nightmares in the Atrocity Realm, etc. These aren’t spirits, but emanations. They use normal sorts of stats, rather than spirit stats. (This is the kind of cop out I like!)
 
'''Emanations''' – In realms, there are many things that aren’t spirits – wolves in Wolfhome, soldiers in the Battle Realm. Things that are the stuff of nightmares in the Atrocity Realm, etc. These aren’t spirits, but emanations. They use normal sorts of stats, rather than spirit stats. (This is the kind of cop out I like!)
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